HPD | Description |
---|---|
1 | Head kick, Punch in face, Scathing insult, Let down by a friend, Mains power, House fire, Acetylene torch |
2 | Broken arm, Getting shot, Hit by an axe, Dumped by your girlfriend, Boiling oil, Molten metal, Plasma torch. |
3 | Point blank double barrel shotgun blast, Publicly dumped in front of everyone, Industrial powerlines, Blast furnace |
4 | HV Transmission lines, Rocket exhaust, Struck by Lightning, hit by a truck doing 80km/hr, dumped on national TV. |
HPD | Description |
---|---|
1 | Computer, Flagpole, Lamp post, Large Rock, Telephone pole, Pushbike, light furniture, Oak door |
2 | Boulder, Motorbike, Tree, Typical lock, Brick wall |
3 | Car, Helicopter, Light plane, Steel door, Reinforced concrete wall |
4 | Armoured car, Submarine, Truck, Bus, Vault |
5 | Tank, Battleship armour |
Manoeuvre | Description |
---|---|
Defensive | +1 relevant defence, no attack this round. |
Offensive | +1 to your melee attack, no defences at all for this round. |
Pulling Punches | You can declare less damage if you like. |
Rule of Cool | +1 to whatever you are doing. This can be granted by the target or a GM. The GMs guideline for this is does it add to everyone's enjoyment of the game. If yes, you get the bonus, if no, you don't. |
Rule of Clever | +1 to whatever you are doing. This can be granted by the target or a GM. The GMs guideline for this is does it add to everyone's enjoyment of the game. If yes, you get the bonus, if no, you don't. |
Rule of Drama | +1 to whatever you are doing. This can be granted by the target or a GM. The GMs guideline for this is does it add to everyone's enjoyment of the game. If yes, you get the bonus, if no, you don't. |
Held action | you sacrifice an action this round to go first next round. Lost if they surprise or distract you this round (normally by beating your Attentiveness grade). |
Helping | Friends add +1, girl/boyfriends add +2. Rivals add -1 and Enemies add -2. Rivals cancel friends, Enemies cancel boy/girlfriends These are not cumulative, just add the largest magnitude of bonus. Having 4 friends help is not as good as having a girlfriend's help. |
Prepation | If you spent a downtime action preparing a ritual or training to defeat a person or similar, you get +1 to do it. This bonus lasts all game. |
HPD | Description |
---|---|
Impossible (NA) | You are paralysed, fully entangled, completely tied up, unconscious, sleeping, etc. |
Hard (-1) | You are surprised, blinded, crippled, grabbed (or grabbing), prone, stunned, slowed, weakened, surrounded, running, handcuffed, concentrating, drunk, exhausted, underwater, etc. Also applies if you are in pitch darkness, attacked from behind, busy climbing, on a tightrope or unicycle, effected by illusions, in a cramped space (like a pipe or drain), trying to hit something tiny (eye, coin, etc), etc. |
Normal (0) | These grant no bonus or penalty. High ground, being injured, standing in water or on slippery floor, dim lighting, fog, using your off hand, etc. |
Easy (+1) | your target is car sized or bigger, to notice something obvious (ie see a shiney thing, smell a skunk, hear a grenade or gunshot, etc), etc |
Mult | Name | Description |
---|---|---|
x1 | Instant | These are instantaneous effects. They apply once and only once. |
x2 | Scene | These effects last till the end of the scene, typically 5-10 minutes. |
x3 | Game | These effects last all day (or all night). |
x4 | Month | These effects last a whole month. They can be effectively permenant if constantly maintained. |
x5 | Permanent | These effects last forever without maintenance. |
Mult | Name | Description |
---|---|---|
x1 | Self only | These effects are only internal to the student. |
x2 | Melee / Touch | This is about a 1.5-2m range, what you can touch or hit with a sword. |
x3 | Short / Thrown | This is about a 15-20m range, what you can hit with a thrown rock or pistol shot. |
x4 | Long / Sight | This is about a 150-200m range, what you can hit with a bow or rifle shot. |
x5 | Infinite | These effects have not maximum range and can affect the target at any distance. |
Mult | Name | Description |
---|---|---|
x1 | Person | This effects one student only. |
x2 | Room | This is about a 10m x 10m Room, like a class room or large bedroom. Up to about 30 people. |
x6 | School | This is about a 1km x 1km building, beyond the school or a city block. Up to about 30,000 people |
x10 | City | This is about a 100km x 100km city, like the Greater Tokyo Area. Over 30 million people. |
x15 | World | These effects have no maximum area and affect the entire world and everyone on it. |